No alterations are to be made in the design after the testing phase. False True | FALSE |
The stages in a design thinking process is always sequential. True False | FALSE |
The phrase thinking outside the box has been coined to describe one goal of the brainstorming phase and is encouraged, since _________ it enables to detect problems spot-on. this can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions. it can help design better interfaces. None of the options | this can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions. |
User personas are created during this phase. Discover stage None of the options Develop stage Design stage | Design stage |
4D UX methodology is an iterative process False True | TRUE |
_________ helps the design team and client to visualize and handle a design concept, and also to get an idea of its physical presence and tactile qualities. Design Thinking Prototype None of the options Both the options | Prototype |
A design brief provided by the client can be rewritten or reworked upon. False True | TRUE |
The design brief consists of all possible solutions to the problem statement. False True | FALSE |
Prototypes should not be demonstrated and tested in other departments within the organization to maintain secrecy. False True | FALSE |
In the develop phase, evaluation is done before ideation. False True | FALSE |
Tom is a designer at ABC firm. He is assigned with the task of designing a protective headgear targeted at workers of the construction industry. With plenty of design thinking mechanisms at his disposal, he has the liberty to choose any one of them and proceed. Keeping in mind the risks involved in recalling the product due to poor design, he has to stick to a robust design mechanism. Out of the design thinking mechanisms that you have learned in the course, which one do you think would best fit Tom’s purpose? 4D UX methodology Bootcamp Bootleg Double Diamond 5D UX methodology | 4D UX methodology |
The supreme goal of Design Thinking is to help you design better ___________ services products experiences All the options processes | All the options |
Ideation phase is where brainstorming takes place. False True | TRUE |
Design thinking typically provides a solution-based approach to solving problems. False True | TRUE |
Visual QA is done at this stage. Design stage None of the options Develop stage Discover stage | Design stage |
Design thinking is an exclusive property of designers. False True | FALSE |
Once the brief has been defined and agreed upon, a designer starts to search for relevant information that can be fed into the design process at the ideate stage. Which process are we referring to? Ideate process None of the options Research process Define process | Research process |
Design thinking is a non-linear process. False True | TRUE |
In the delivery phase, we _____________ test All the options iterate prototype | All the options |
This approach brings the ‘thinking mechanism’ aspect into the process. Double Diamond 4D UX methodology Bootcamp Bootleg None of the options | Double Diamond |
Design thinking has _____________ nothing to do with graphic design very little to do with UI/UX design everything to do with developing products that succeed All the options | everything to do with developing products that succeed |
The final stage in the Bootcamp Bootleg process is __________ None of the options Ideating Testing Prototyping | Testing |
_______________ is a way to narrow down thoughts to a final solution. Convergent thinking None of the options All the options Divergent thinking | Convergent thinking |
Empathy is crucial because it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs. True False | TRUE |
It is often necessary to do an exercise within a phase multiple times to arrive at the required outcome, since ____________ different team members will have different backgrounds and expertise and thus will have different approaches. sufficient time is required in resolving obstacles. All the options more the time taken, higher are the credits for the design team. | All the options |
Choose the right sequence of stages in 4D UX methodology. Discover, Develop, Design and Deliver Design, Develop, Deliver and Discover Discover, Design, Develop and Deliver None of the options | Discover, Design, Develop and Deliver |
Unlike the 4D process, phases of the ____________ process are either diverging or converging. Bootcamp Bootleg Double Diamond 5D UX Methodology 4D UX methodology | Double Diamond |
Empathy is critical because _____________ None of the options it’s part of the process. it allows us to understand users through our presumptions. it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs. | it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs. |
____________ methodology was proposed by Stanford d. school. 4D UX methodology None of the options Double Diamond Bootcamp Bootleg | Bootcamp Bootleg |
What is the key in any design thinking process? None of the options Defining problems Designing solutions Empathy | Designing solutions |
The goal of the prototype phase is ______________ Both the options to understand what components of your ideas do not work None of the options to understand what components of your ideas work | Both the options |
Each phase in design thinking process is ____________ in nature. cyclical linear both linear and cyclical None of the options | None of the options |
The winning design is typically that which most closely meets the design brief and which need not necessarily adhere to budget and timescale. False True | FALSE |
A sitemap is a high-level diagram portraying the general structure and architecture of the website. True False | TRUE |
You should seek to re-define the problem as a problem statement in a human-centered manner. False True | FALSE |
4D UX methodology was initially coined by Stanford d. school. True False | FALSE |
MVP stands for ___________ Most Viable Product Maximum Viable Product Minimum Viable Product None of the options | Minimum Viable Product |
Imagine that you are a designer, and your goal is to improve the onboarding experience for new users. What will you do first? Start going through market research documents and journals Bring your team members together and sketch out many different ideas None of the options Observe and start talking to actual users | Observe and start talking to actual users |
The Bootcamp Bootleg process consists of ____________ stages. 6 4 7 5 | 5 |
Primary and secondary modes of research are done in the ____________ phase. Discover Delivery Develop Define | Discover |
Design thinking is mainly suitable for developing creative and crazy product innovations. True False | FALSE |
Being an experimental phase, continuous iterations can take place here. Which phase is being referred to? None of the options Define Prototype Empathize | Prototype |
The design team should not produce more than one prototype. False True | FALSE |
Design thinking is an iterative process. False True | TRUE |
The biggest asset of design thinking is the __________ All the options playful thinking courage to try something new curiosity for other people’s lives | All the options |
At which stage does content development come into play? Design stage None of the options Develop stage Discover stage | Develop stage |
A wireframe is simply a black and white model showing the overall placement of the elements on the page. True False | TRUE |
The initial design brief is provided by the __________ None of the options designer client user | client |
Prototypes should only be demonstrated and tested within the team. True False | FALSE |
____________ is the phase where we do extensive research on our target users, understand their pain points, observe the environment in which they work, and develop insights’. None of the options Discovery phase Develop phase Define phase | Discovery phase |
1: Tom is a designer at ABC firm. He is assigned with the task of designing a protective headgear targeted at workers of the construction industry. With plenty of design thinking mechanisms at his disposal, he has the liberty to choose any one of them and proceed. Keeping in mind the risks involved in recalling the product due to poor design, he has to stick to a robust design mechanism. Out of the design thinking mechanisms that you have learned in the course, which one do you think would best fit Tom’s purpose?
Ans: 4D UX methodology is incorrect Answer.
2:Visual QA is done at this stage.
Ans: Design stage is incorrect Answer.
3:It is often necessary to do an exercise within a phase multiple times to arrive at the required outcome, since ____________
Ans: All the options is incorrect answer.
4: Design thinking has _____________
Ans: everything to do with developing products that succeed is incorrect answer.
I have been meaning to post about something like this on one of my blogs and this has given me an idea. Thanks.
You should seek to re-define the problem as a problem statement in a human-centered manner
TRUE is the correct answer